A diorama cutout of a WWII trench. Everything was organized and setup in Unreal Engine 4. All assets were made in Maya and sculpted in Zbrush. Texturing was done in both Substance Painter and Substance Designer with Photoshop being used to make the decal. This was my first attempt at using Parallax Occlusion Mapping to create an illusion of depth for my mortar crater decal.