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WWI Trench Diorama

A diorama cutout of a WWII trench. Everything was organized and setup in Unreal Engine 4. All assets were made in Maya and sculpted in Zbrush. Texturing was done in both Substance Painter and Substance Designer with Photoshop being used to make the decal. This was my first attempt at using Parallax Occlusion Mapping to create an illusion of depth for my mortar crater decal.

Inside the trench with rusted steel panels and leftover army helmets

Inside the trench with rusted steel panels and leftover army helmets

Sandbags, rocks and craters above the trench

Sandbags, rocks and craters above the trench

Full view of the diorama

Full view of the diorama

Sandbag pile covered in mud

Sandbag pile covered in mud

Albedo, Normal and MRAO maps

Albedo, Normal and MRAO maps

Wooden pole

Wooden pole

Albedo, MRAO and Normal maps

Albedo, MRAO and Normal maps

Distressed painted steel army helmet covered in mud

Distressed painted steel army helmet covered in mud

Albedo, MRAO and Normal maps

Albedo, MRAO and Normal maps

Rusted steel panel covered in mud

Rusted steel panel covered in mud

Albedo, MRAO and Normal maps

Albedo, MRAO and Normal maps

Large rock covered in mud

Large rock covered in mud

Albedo, MRAO and Normal maps

Albedo, MRAO and Normal maps

POM mortar crater decal

POM mortar crater decal

Effect looks good from certain angles

Effect looks good from certain angles

Illusion breaks down at certain points

Illusion breaks down at certain points

Normal, Opacity, and Height maps for a mortar crater decal

Normal, Opacity, and Height maps for a mortar crater decal