A fully stocked medieval blacksmith's workshop located in a mossy cave. This was a collaborative project with a few other team members who made various other props for the scene. I fully modeled and textured the Furnace, Bellows, Lanterns, Quenching Bucket, and the Hanging Moss Foliage. We shared the props and I organized the layout and setup materials for everything in Unreal Engine 4. All of the props made by me were modeled in Maya 2019 and textured in Substance Painter and Designer, and Photoshop was used for the decals and foliage.