Who doesn't like sprinkles!! Therefore I had the idea to try and replicate these tiny colorful pieces of sugar before my classes start up again. I feel like the end result came out great, but there are some improvements to be had in terms of performance and usability. I managed to learn a lot about how the shape splatter node can be used, along with the data it gives. I also decided to render the final screenshots in Designer rather than Unreal Engine, all using the PBR Render node. The result is really good especially considering it is all in the same application that the material is made in. I still have a lot to learn about the node though so the renders aren't the best.