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Painted Wavy Metal Mesh

During my only free summer for the next 4 years of college, I have decided to make random images I find on google into materials using Substance Designer. To start the "Summer of Substance" as I am calling it, I stumbled upon a painted metal mesh which looked interesting enough to try. Feel free to give constructive feedback, as I am still learning as I go.

4K material applied in UE4 on a simple sphere and cylinder mesh. Lit with a simple lighting setup and an HDRI.

4K material applied in UE4 on a simple sphere and cylinder mesh. Lit with a simple lighting setup and an HDRI.

Albedo, Roughness, Normal, Metalness, Height, and Ambient Occlusion maps

Albedo, Roughness, Normal, Metalness, Height, and Ambient Occlusion maps

Reference Image

Reference Image

The different sized bends were the hardest part with ultimately a lot of tweaking to replicate the reference

The different sized bends were the hardest part with ultimately a lot of tweaking to replicate the reference

The holes were more straight forward. Using the Gaussian_2 node provided exactly the correct pattern of dots for the mesh holes

The holes were more straight forward. Using the Gaussian_2 node provided exactly the correct pattern of dots for the mesh holes